With all the tile sets, character sprites, and UI elements, it’s easy to lose sight of what really matters. Vanity Items. Everything you need to make a hovel a home, or deck out each room of a castle. After all, it’s the little things that make the game feel complete. So here is a sneak peek for some vanity assets custom made for our game A Dragon Named Coal.
Interactive House Items
Let there be light! There are a plethora of light sources, but in an era without light switches how can you turn the darned things on? Don’t be silly, you’re a dragon. Just breath fire at it. Exactly like the torches in the demo you get to set fire to all of these light sources… or wander around in the dark. Your choice.
Not all fires are created equal. Some are just a few sticks on fire, others are in a tidy hearth, a few may just be for keeping warm, and some are built for a special task, like cooking pies… or maybe cake. We’ve planed out quite a few different options, even a potbelly stove.
Variety of House Items
Variety is the spice of life. But there’s more to it than just a change in color, sometimes it’s a different shape entirely while the quality remains the same. Take for example, the tea set. Is it really posh, or maybe even a little exotic, or does the teapot just look a little funny? It’s a small piece that can tell you a lot about the home it’s found in. We have four different tea sets, in nine different colors, leaving us with at least twenty one different tea set options. …. assuming none are miss matched sets. Sure they might not all get in the game, but we will have plenty of options when we do need one.
It hardly takes any time at all to change the colors, and variations spring to mind while working away at just the right shape of something (which, truth be told, is how we ended up with four different kettles). It’s worth keeping the discarded items you work on during a project like this. You never know when you’ll need the extra variety.