Author Archive | Ash Blue

Creating branching story tools for an indie game

Our game A Dragon Named Coal revolves around branching storyline from player’s decisions. To create such a thing we needed a visual tool that turned story into game programming. AAA game companies like Bioware and Bethesda have many engineers to build such an application. Seeing as we have one developer at Clever Crow, this is too much to handle. We solved the issue using a game CMS known as Articy: Draft.

A simple demo of our chat system and how it branches with dialogue.

A simple demo of our chat system and how it branches with dialogue

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