Creating branching story tools for an indie game

Our game A Dragon Named Coal revolves around branching storyline from player’s decisions. To create such a thing we needed a visual tool that turned story into game programming. AAA game companies like Bioware and Bethesda have many engineers to build such an application. Seeing as we have one developer at Clever Crow, this is too much to handle. We solved the issue using a game CMS known as Articy: Draft.

A simple demo of our chat system and how it branches with dialogue.

A simple demo of our chat system and how it branches with dialogue

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Creating Repeatable Pixel Textures

creating-repeatable-pixel-textures

While creating the dialogue boxes for our game A Dragon Named Cole, they looked flat and boring. What better than a pixel texture to spruce things up? It can be a little harder than it sounds to design and make a pixel texture from scratch however. So instead I hacked an easy solution we want to share with you. Just a few quick steps to pixelify any texture.

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