Archive | Development

ADNC Trailer 1

We’re excited to share with you our first trailer from A Dragon Named Coal. It covers scenes from the entire game and shows off a variety of story related content. If you enjoy it please share on Facebook or Twitter to help support us as we work up towards our Kickstarter’s launch.

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Improved CMS for ADNC

One of our biggest frustrations with building the pre-alpha 1.0 demo for A Dragon Named Coal was rapidly rolling out content. We were using a combination of Excel Spreadsheets and some pre-built tools from the Unity Asset Store. While this might not sound like a bad thing. Importing the Excel data was a nightmare that resulted in difficult to solve errors. The assets we used weren’t scaling very well either. For example it severely limited our questing system and didn’t allow for advanced concepts such as quest tracking. To create systems capable of handling our game’s complex logic, we decided to roll a few new custom tools.

Our old Excel Spreadsheet for entering in data.

Our old Excel Spreadsheet for entering in data.

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Meet the Team: Chris Davis

ChrisResize

Role: Writer

Favorite Games: Dynasty Warriors Series, Civilization Series, Metroid Series

Who is he?

Chris is a guy that enjoys spending time with his loved ones and close friends. He has taken on the role of caretaker to the developmentally disabled community for the past three years and enjoys every minute of it. He is an avid cook and would love nothing more than to just make a meal for those closest to him. He graduated Summa Cum Laude from Cleveland State University with a degree in psychology.

How did we meet him?

Chris and Ash became friends when they met at a community college many years ago. Since then they always kept up with each other’s business and eventually he was invited to join the team as a writer.

His views on writing in modern games

Writing on such a visible and viscerally interactive platform such as gaming is a challenge in blending existing tropes with new experiences. It requires content creators that are willing to expand the horizons of the historically narrow scope of characters, and branching out into topics that are mature and complex. The idea of what a ‘gamer’ is has changed significantly since the days of the NES, and it is our responsibility as writers to recognize and respect that.

You can contact Chris via Twitter: 

 

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